You’ll Never Win
- 16 Classes from 4 Main Class Archetypes
- Melee Damage
- Brawler Unarmed & FistWeapons
- Assassin 1H-Weapons + Stealth
- Knight 1H-Weapons + Shield
- Gladiator 2H-Weapons
- Ranged Damage
- Grenadier Explosives
- Ranger Animals/Bows/Guns/Snares/Traps
- Elementalist Air/Arcane/Earth/Fire/Water Magic & Elementals
- Wizard Blood/Death/Life/Time Magic
- Support
- Bard Buffs/Debuffs
- Chemist Potions
- Druid Poisons/Snares
- Priest Protection/Wards/Bubbles
- Summoner
- Artificer Mechanical Constructs
- Caller Dragonkin & Titans
- Necromancer Undead
- Warlock Demons, Imps
- Game World
- Procedurally Generated Content
- Will use templates and algorithms to create unique experiences each play session
- Game Modes
- Normal
- Play until party defeat
- Sent back to lobby to reconfigure party, heal, spend upgrade points in whatever
- Teleport back to ‘dungeon’ and resume where you left off
- Iron-man
- Same as normal mode, except defeat resets your progress to the last completed tier/whatever
- Defeated characters are locked out for a certain amount of time
- Hardcore
- Same as normal mode, except defeat deletes your character
- Practice
- Leaderboard disabled
- Anti-cheat disabled
- Achievements disabled
- Mainly meant for learning and experimentation, practice, and theorycrafting
- Leaderboard
- Anti-cheat system