You’ll Never Win

  • 16 Classes from 4 Main Class Archetypes
    • Melee Damage
      • Brawler Unarmed & FistWeapons
      • Assassin 1H-Weapons + Stealth
      • Knight 1H-Weapons + Shield
      • Gladiator 2H-Weapons
    • Ranged Damage
      • Grenadier Explosives
      • Ranger Animals/Bows/Guns/Snares/Traps
      • Elementalist Air/Arcane/Earth/Fire/Water Magic & Elementals
      • Wizard Blood/Death/Life/Time Magic
    • Support
      • Bard Buffs/Debuffs
      • Chemist Potions
      • Druid Poisons/Snares
      • Priest Protection/Wards/Bubbles
    • Summoner
      • Artificer Mechanical Constructs
      • Caller Dragonkin & Titans
      • Necromancer Undead
      • Warlock Demons, Imps
  • Game World
    • Procedurally Generated Content
    • Will use templates and algorithms to create unique experiences each play session
  • Game Modes
    • Normal
      • Play until party defeat
      • Sent back to lobby to reconfigure party, heal, spend upgrade points in whatever
      • Teleport back to ‘dungeon’ and resume where you left off
    • Iron-man
      • Same as normal mode, except defeat resets your progress to the last completed tier/whatever
      • Defeated characters are locked out for a certain amount of time
    • Hardcore
      • Same as normal mode, except defeat deletes your character
    • Practice
      • Leaderboard disabled
      • Anti-cheat disabled
      • Achievements disabled
      • Mainly meant for learning and experimentation, practice, and theorycrafting
  • Leaderboard
  • Anti-cheat system